Path of The blood moon
designed to cover hands with clawlike blades
Guantlets +1, Bleed
Bleed effect (Su)
The damaged from the weapon causes a persistent wound. An injured creature loses 1 additional hit point each round. The wound dose not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 16 heal check, a cure spell or a heal spell. however creatured casting healing spells must succedd a DC 16 Caster level check or the spell has no effect. The bleed effect can stack up to 2. Dose not change heal check or caster level check DC.